Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7.6%5.8% of kills through walls across 5 analyzed matches (penalty scales above 4%)
11.6% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2PkJC-xySEN-3DhMA-bFTXW-oaM2G | 11/13/4 | 70.2 | 0.98 | 2026-06-28 21:41:15 · 28m 47s | |
| CSGO-ptUws-DsDiF-Ba2X9-mmV35-5UVzE | 15/15/6 | 57.7 | 1.00 | 2026-06-28 21:02:14 · 34m 13s | |
| CSGO-r2meF-niqSM-9Eo2U-XOaKT-n6iPK | 23/18/3 | 80.0 | 1.22 | 2026-06-28 18:47:08 · 44m 41s | |
| CSGO-LftWS-dTbiu-pboH3-wWFna-YPVeL | 23/22/7 | 90.3 | 1.28 | 2026-06-28 17:58:04 · 43m 8s | |
| CSGO-oA3p7-qeXVi-EZi3U-GpcU9-MVunC | 14/18/4 | 63.4 | 0.84 | 2026-06-27 20:29:33 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.