Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pKfiA-vuXGZ-jG84j-ZLF9O-3HZkF | 23/12/5 | 103.2 | 1.62 | 2026-07-04 17:19:05 · 30m 19s | |
| CSGO-8dAZ4-5PpcZ-rbn4e-JLz98-H2WPA | 16/16/6 | 78.4 | 1.05 | 2026-07-04 16:33:39 · 39m 50s | |
| CSGO-48rsb-NPYXE-6ey5t-OixuD-YJxsP | 25/14/4 | 95.8 | 1.55 | 2026-06-28 21:50:46 · 40m 59s | |
| CSGO-p4XCc-jNqVU-popGx-Z9fpd-L5WwP | 4/20/6 | 38.0 | 0.28 | 2026-06-24 19:14:01 · 37m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.