Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JZtTN-WsEdd-wZRLh-ES6Tx-BfhLJ | 19/18/5 | 84.0 | 1.18 | 2026-07-04 17:39:22 · 36m 45s | |
| CSGO-nz32m-rTnsy-W39ou-iOM35-KBdqA | 22/9/7 | 98.2 | 1.81 | 2026-06-29 14:57:22 · 33m 1s | |
| CSGO-4zJyh-SJeLQ-7drzu-uaeqt-UfwoO | 16/21/8 | 83.2 | 1.08 | 2026-06-29 13:34:56 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.