Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cyaTu-y7OMu-fKtyF-5hwq7-ZUxXD | 24/15/7 | 101.2 | 1.59 | 2026-06-24 19:39:14 · 38m 14s | |
| CSGO-nTHN6-L6Wc4-emXv7-FUjjB-JoBhP | 25/15/3 | 103.6 | 1.64 | 2026-06-22 20:30:46 · 41m 18s | |
| CSGO-kNAoM-9UYid-tbote-WbmUO-mvMpP | 8/15/3 | 58.2 | 0.61 | 2026-06-22 20:03:54 · 23m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.