Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cEY3L-6678P-8aJmW-rDXWB-8TryM | 14/15/7 | 95.5 | 1.15 | 2026-07-01 13:57:21 · 36m 11s | |
| CSGO-ObBcs-JDX8m-KrFY2-VHOOM-Wb9vO | 14/16/4 | 83.8 | 1.08 | 2026-06-28 20:41:48 · 20m 21s | |
| CSGO-BCXam-KehzU-8sYYC-PRnXM-w77GJ | 13/11/8 | 79.0 | 1.18 | 2026-06-23 19:22:26 · 33m 55s | |
| CSGO-yYq3Y-QiSMO-W5RFf-xHydU-N7GrL | 23/16/2 | 100.3 | 1.47 | 2026-06-16 19:58:19 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.