Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-72vEr-jcOZT-hc828-U6YeS-HvoNO | 9/9/3 | 60.1 | 0.96 | 2026-07-02 19:11:08 · 12m 51s | |
| CSGO-5tmrx-bcuUT-qdrzx-VLrQR-TvDBM | 16/19/8 | 78.0 | 0.99 | 2026-06-24 22:19:54 · 35m 34s | |
| CSGO-B95eB-oroa4-5ZP5a-BaOwY-huxwQ | 10/12/5 | 74.9 | 0.98 | 2026-06-24 21:54:31 · 22m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.