Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7rKRj-3a2zN-jVssB-T5Yea-fuW5F | 24/13/1 | 88.2 | 1.60 | 2026-07-02 22:25:50 · 30m 0s | |
| CSGO-NAD6T-7AvKU-JPPnc-hxmSd-Zu8GJ | 14/17/2 | 60.6 | 0.93 | 2026-07-02 21:49:51 · 33m 6s | |
| CSGO-NdK4W-PhFdu-QWYzQ-UnO52-2zYUN | 15/21/3 | 60.3 | 0.81 | 2026-06-30 16:12:25 · 51m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.