Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9qSFq-fhJb6-nxwUu-kiQjf-5DVjM | 16/7/1 | 82.8 | 1.56 | 2026-07-04 09:15:12 · 28m 9s | |
| CSGO-iyFpf-H5QjL-cNSWz-5mOWE-OoBhP | 14/24/5 | 61.5 | 0.70 | 2026-07-03 23:57:17 · 49m 19s | |
| CSGO-bBWLz-KcswW-X8anh-9AB5p-WswTC | 20/12/6 | 106.5 | 1.70 | 2026-07-03 23:20:18 · 29m 10s | |
| CSGO-GpNZR-8eZri-qbxxq-T4nsX-QQksF | 15/13/4 | 70.8 | 1.19 | 2026-06-28 20:25:08 · 30m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.