Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H6cVK-XvfZK-AKNky-O9A6a-y5vTC | 22/15/7 | 103.5 | 1.54 | 2026-07-05 22:41:18 · 37m 27s | |
| CSGO-cuz6F-5FEZC-syfcK-mKQGe-muW5F | 26/13/2 | 124.8 | 1.84 | 2026-06-28 17:16:59 · 29m 19s | |
| CSGO-DLZer-abeMn-vqvOO-B4KF3-cpxMM | 13/6/3 | 62.7 | 1.29 | 2026-06-22 22:41:14 · 25m 10s | |
| CSGO-EwTo8-i5w6J-RAVoF-CsAtK-ZxqFF | 22/7/6 | 115.1 | 1.96 | 2026-06-13 21:32:43 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.