Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fsBfp-jXjZu-7zNh3-uk4my-wzeKP | 12/14/7 | 68.5 | 1.09 | 2026-06-21 20:27:22 · 33m 58s | |
| CSGO-N9awQ-j54Zy-AQXyk-9hKhy-pM6dK | 9/19/2 | 60.0 | 0.55 | 2026-06-21 18:28:07 · 38m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.