76561198133933949
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.3%Peak single-match outcome anomaly 34.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 20 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-baptJ-kDoUj-budCF-9eWwZ-Y6TvD | 18/20/6 | 94.1 | 1.21 | 2026-07-03 20:39:41 · 33m 40s | |
| CSGO-kjowD-ChXQF-bkM2C-Me4jm-xDmsF | 20/15/8 | 82.0 | 1.29 | 2026-07-03 20:01:50 · 33m 56s | |
| CSGO-SFuhj-YBDKU-8ofvr-kzMXK-sbjsF | 25/15/3 | 92.8 | 1.49 | 2026-07-02 20:48:48 · 33m 50s | |
| CSGO-zJbac-vd8xU-fZwZN-XnF4T-4kJ9P | 16/15/5 | 81.2 | 1.07 | 2026-07-02 20:07:25 · 39m 42s | |
| CSGO-EKuyZ-D5mZ5-E7jFq-66DKT-xGUrC | 26/17/9 | 123.7 | 1.76 | 2026-07-02 19:10:36 · 39m 14s | |
| CSGO-Kyu7v-OneAh-tQspn-sdozx-zMOcF | 14/17/4 | 62.8 | 0.89 | 2026-06-28 20:51:07 · 35m 7s | |
| CSGO-cFCCU-yS7Hp-Lw4Ed-CtoJr-fD57M | 15/11/0 | 68.6 | 1.15 | 2026-06-28 20:18:51 · 28m 7s | |
| CSGO-YWBzd-VV4TZ-2OVHS-25w32-feAtG | 17/9/3 | 88.7 | 1.52 | 2026-06-28 19:34:56 · 24m 25s | |
| CSGO-WdFHh-Xd6W7-BdCck-3mo3a-VaDND | 10/17/5 | 50.4 | 0.63 | 2026-06-28 18:43:09 · 28m 28s | |
| CSGO-bXboZ-GWFpT-6Ey6E-wtPC8-Mzi5P | 19/9/4 | 124.4 | 1.89 | 2026-06-27 20:51:13 · 21m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.