Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JPstH-zwVJi-xxbFE-2JM2j-dsnAL | 11/8/3 | 65.8 | 1.30 | 2026-06-29 17:33:04 · 31m 23s | |
| CSGO-B4a7V-A2N85-VWeOB-7SOc5-wyTaK | 6/15/4 | 43.9 | 0.53 | 2026-06-22 18:02:06 · 26m 28s | |
| CSGO-fR9WA-tkVJJ-KD2FQ-veo84-CebRF | 11/17/5 | 67.7 | 0.76 | 2026-06-22 17:26:00 · 30m 54s | |
| CSGO-yARbX-ZCmeG-LTScb-aR5fY-BZAYN | 15/14/3 | 59.0 | 1.07 | 2026-06-10 18:37:54 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.