Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3z9wr-fWCuW-2a6GE-4OBXb-c5LXL | 3/12/9 | 56.6 | 0.58 | 2026-07-01 16:30:40 · 20m 4s | |
| CSGO-76A3S-wksGz-43q9t-nN9ai-xY2tJ | 7/11/9 | 63.5 | 0.89 | 2026-06-29 13:31:09 · 26m 47s | |
| CSGO-fZjBo-MW3BO-K5J4b-c5JYw-CrahQ | 7/16/5 | 67.1 | 0.68 | 2026-06-28 21:26:29 · 24m 27s | |
| CSGO-iiTQW-8vkMv-AWWat-jGq2k-6XLoD | 14/9/3 | 94.3 | 1.39 | 2026-06-27 15:47:18 · 24m 8s | |
| CSGO-ox27J-uH565-xWZox-vEvcW-v5TCP | 22/21/4 | 111.8 | 1.28 | 2026-06-15 19:01:40 · 37m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.