Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wiy2q-R2kJP-BBdZh-LZqX3-3zeKP | 16/15/13 | 96.5 | 1.30 | 2026-07-01 21:26:35 · 32m 21s | |
| CSGO-tksEw-Zzse7-h4hqL-Z9NqZ-OGdRF | 23/18/6 | 97.0 | 1.28 | 2026-07-01 18:45:03 · 40m 35s | |
| CSGO-cxNAt-sRcn6-JKVHV-DzvGw-JCjjD | 15/13/4 | 99.1 | 1.34 | 2026-06-30 22:37:08 · 27m 22s | |
| CSGO-hnpUz-CUiVo-xm9E5-moG7h-DYBUM | 28/21/8 | 90.3 | 1.49 | 2026-06-11 12:58:48 · 51m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.