Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aa87Y-vprG3-7k8pS-izeOw-YrJTK | 22/15/4 | 85.0 | 1.43 | 2026-06-29 18:11:37 · 33m 44s | |
| CSGO-Z277i-EoXvr-Q9oBt-BYMXz-5qk2H | 15/16/2 | 59.2 | 0.87 | 2026-06-29 16:53:39 · 36m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.