Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DdA4j-qFhoK-T9e2R-DSYSh-2NKDR | 8/17/6 | 52.4 | 0.66 | 2026-06-28 19:55:44 · 41m 12s | |
| CSGO-7VkpY-mj7dL-F6Hxi-aq3FT-DmAEB | 4/13/2 | 46.3 | 0.24 | 2026-06-28 19:23:40 · 25m 54s | |
| CSGO-x24Rn-z7jw9-t4SaU-YNdjR-ASfCG | 21/10/4 | 130.7 | 1.86 | 2026-06-28 14:13:11 · 30m 24s | |
| CSGO-7kURW-WGhSK-bW7i8-NAMkT-TkkfO | 7/16/3 | 43.1 | 0.40 | 2026-06-28 13:27:22 · 37m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.