Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wJrvw-w6obY-B2mOG-spWns-UXOYE | 17/11/2 | 77.6 | 1.25 | 2026-06-30 18:27:25 · 26m 41s | |
| CSGO-P2Z4D-w6z33-fNonf-78kVL-SwJ5O | 22/12/3 | 98.8 | 1.58 | 2026-06-26 23:27:42 · 33m 51s | |
| CSGO-jZCSC-jD8rS-OsGqJ-mxV9r-erhGH | 8/16/6 | 52.5 | 0.68 | 2026-06-26 18:27:10 · 33m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.