Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yc7Q3-os9hc-9dPEz-OBLcS-tadyC | 29/14/5 | 127.8 | 1.80 | 2026-07-01 09:54:00 · 37m 30s | |
| CSGO-9ZJR5-cGnri-QQJtO-SxTQt-UNv5G | 23/14/5 | 106.8 | 1.61 | 2026-06-23 18:11:09 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.