Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TXU8W-n6pNv-bDkn2-BoChn-TO2xK | 16/17/6 | 85.6 | 1.08 | 2026-06-28 01:47:57 · 35m 7s | |
| CSGO-WMw24-tOZSk-a9J6w-Wc62B-7JxbE | 27/15/8 | 116.5 | 1.72 | 2026-06-28 00:51:50 · 43m 32s | |
| CSGO-WGjxs-Ooqov-SdM8Q-NHCEk-AEVjM | 17/8/5 | 110.8 | 1.83 | 2026-06-26 23:43:33 · 25m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.