Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JBqjr-HCHQt-RvFpo-GDZLh-siHeB | 7/13/2 | 53.1 | 0.50 | 2026-07-04 02:21:10 · 21m 24s | |
| CSGO-RvEiV-qpeWi-jDexk-LCjOs-QsXfE | 19/12/4 | 109.6 | 1.50 | 2026-07-03 22:42:33 · 26m 42s | |
| CSGO-62KAo-TKudU-ekdTx-Bs4ad-cZrKG | 13/15/6 | 70.5 | 1.03 | 2026-06-25 01:17:57 · 28m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.