Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LhdQu-Ls4sv-f3aWF-7rAiF-UxqFF | 16/16/3 | 81.0 | 0.98 | 2026-06-28 19:39:06 · 41m 6s | |
| CSGO-sBN74-KGsqG-xYhBr-Rs9QW-T6TvD | 17/15/8 | 85.4 | 1.21 | 2026-06-28 18:57:04 · 39m 23s | |
| CSGO-sCDem-6yYyx-6bD8X-fSwZ8-uzpcG | 23/20/3 | 89.2 | 1.13 | 2026-06-12 17:27:07 · 51m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.