Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-adVCX-ycztE-TEJDi-jjr8L-unj5P | 18/17/5 | 102.6 | 1.21 | 2026-07-01 20:43:05 · 29m 6s | |
| CSGO-RwiLA-mk76m-eXxYa-YNFt5-qpTyL | 17/24/5 | 73.4 | 0.86 | 2026-07-01 19:20:14 · 48m 27s | |
| CSGO-6n8Vk-pZ93r-Vjj3E-hDhuD-QdvLA | 34/17/5 | 137.0 | 1.98 | 2026-07-01 16:24:06 · 36m 26s | |
| CSGO-7DwxJ-dquDC-NLN3C-9YRiP-ab37M | 26/20/6 | 102.8 | 1.35 | 2026-06-29 18:47:23 · 54m 54s | |
| CSGO-XZTok-JDcKU-8GiV7-4OT93-8LhWA | 21/12/4 | 100.8 | 1.48 | 2026-06-23 16:43:24 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.