Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aQifG-KZGpW-yVD53-kVL2Q-xRwLA | 21/16/9 | 90.5 | 1.34 | 2026-07-05 12:22:26 · 35m 22s | |
| CSGO-BPEPc-cY6Ab-2DR7v-xb2oD-od5yD | 18/15/8 | 92.6 | 1.22 | 2026-06-27 19:06:33 · 41m 38s | |
| CSGO-62EwK-iMh6M-wrmOu-iAfck-iP5mA | 19/16/5 | 88.4 | 1.20 | 2026-06-25 12:46:41 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.