Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lsar5-qhF6Z-OGNUn-7Ek2c-sjTOG | 16/20/9 | 97.7 | 1.09 | 2026-07-07 19:39:40 · 38m 7s | |
| CSGO-AQhTx-Qe9X3-7oh87-PrX76-aeruL | 16/18/9 | 95.6 | 1.13 | 2026-07-06 15:16:21 · 31m 22s | |
| CSGO-sE2jR-tOhXT-taQBt-kXyCW-uFqqK | 7/15/3 | 63.5 | 0.60 | 2026-06-28 09:48:10 · 32m 12s | |
| CSGO-DqsGB-7m7Vm-Geprt-3QirO-iwa3K | 24/10/6 | 120.0 | 1.98 | 2026-06-17 15:36:23 · 24m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.