Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4u4un-7tMLG-Fv2i7-C4EjW-oaM2G | 15/12/4 | 82.7 | 1.26 | 2026-07-05 14:33:11 · 35m 21s | |
| CSGO-C5Yn6-TMqJz-BsrNv-N4xAF-sKurD | 14/23/6 | 53.3 | 0.73 | 2026-06-22 15:58:59 · 59m 50s | |
| CSGO-MYK88-BSoOA-xcEWD-pBNqT-rRXXC | 18/14/11 | 93.4 | 1.32 | 2026-06-19 17:53:29 · 33m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.