Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GBrME-MAJFo-XUMZB-t9hpk-7iEBM | 15/15/4 | 104.5 | 1.27 | 2026-07-06 18:09:43 · 26m 46s | |
| CSGO-RjPXP-yuBqm-OBxNm-7TyFV-7Qh8E | 15/5/4 | 119.7 | 1.89 | 2026-07-04 18:04:40 · 13m 52s | |
| CSGO-zMx2m-iwN8p-b3Fpx-2qzHj-AZQhG | 18/17/7 | 90.1 | 1.23 | 2026-07-03 18:29:33 · 30m 40s | |
| CSGO-ZcPxS-ASNi2-PEz3Q-heuKz-CfoAL | 28/17/7 | 129.3 | 1.80 | 2026-07-02 18:27:44 · 37m 59s | |
| CSGO-OEffB-Cx6BR-k737a-J2GeD-KUGnK | 24/14/4 | 98.9 | 1.61 | 2026-06-29 10:42:05 · 34m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.