Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YNte6-FdKRk-Redbu-A3Nva-B6LHA | 5/13/0 | 48.9 | 0.30 | 2026-06-28 07:52:34 · 15m 45s | |
| CSGO-qxXyn-hvdrq-aAv2G-D2cTC-bxfvN | 8/14/2 | 71.2 | 0.66 | 2026-06-28 07:26:12 · 21m 31s | |
| CSGO-hboWs-YsPiK-WOshx-QxecC-QdvLA | 20/14/3 | 91.8 | 1.28 | 2026-06-28 06:49:40 · 31m 34s | |
| CSGO-7McqO-ojGx6-DnTrG-qEyiW-EQM6H | 7/6/0 | 50.2 | 0.89 | 2026-06-28 06:27:20 · 18m 52s | |
| CSGO-huXuv-X6F5N-Bo7Pu-T66cF-cTKXL | 8/14/3 | 59.4 | 0.62 | 2026-06-27 05:19:17 · 26m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.