Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AeWwH-257Gm-RDO9R-PntOj-9hs8O | 10/18/5 | 54.1 | 0.64 | 2026-06-30 21:58:14 · 35m 51s | |
| CSGO-CQXT6-b2z5k-TPkYJ-z7HsC-7JxbE | 23/12/6 | 94.8 | 1.64 | 2026-06-30 21:02:30 · 41m 20s | |
| CSGO-9nQiL-c2GFD-nHcEb-chkVm-2h3RG | 10/18/3 | 59.3 | 0.65 | 2026-06-28 22:48:30 · 41m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.