Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ofe4B-Wms6h-EbFtD-4fK7v-QWJeB | 17/16/5 | 92.1 | 1.26 | 2026-07-03 15:19:06 · 36m 13s | |
| CSGO-2Y6YC-z6H8d-GewS8-MUuGG-pTiLJ | 19/10/2 | 83.3 | 1.42 | 2026-06-26 18:21:47 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.