Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MVt8S-LNyey-6HWtf-YnopJ-ixnkP | 13/14/3 | 81.1 | 1.07 | 2026-07-01 20:40:55 · 34m 48s | |
| CSGO-KvHym-qAREq-Kmn2j-S2ibS-Xa43L | 13/5/4 | 72.7 | 1.45 | 2026-07-01 20:02:56 · 27m 2s | |
| CSGO-w4YdP-ZBKVx-xceBZ-Hmru8-7pmwG | 8/12/6 | 58.0 | 0.84 | 2026-06-27 20:18:55 · 30m 7s | |
| CSGO-Qtxde-rZhdu-AozXC-Z9a7D-5KKeB | 7/7/4 | 43.4 | 0.97 | 2026-06-27 19:36:11 · 22m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.