76561198132300052
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-34.1%Peak single-match outcome anomaly 90/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
1 of this player's 6 analyzed matches landed in the top outcome band (17%) — a sustained pattern, not one hot game
Avg K/D 2.71 across 6 of our matches (penalty scales above 1.4)
3.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PsJqb-R75f5-RSppP-pkFH7-6pe8E | 18/13/7 | 77.5 | 1.40 | 2026-07-04 19:50:29 · 35m 55s | |
| CSGO-tkp5R-2k4UE-R8mAw-jLry2-pzpcG | 16/14/7 | 103.9 | 1.30 | 2026-07-04 19:07:50 · 34m 34s | |
| CSGO-N53DZ-CUwRm-LVspV-4kSKS-XH3JE | 20/15/7 | 111.0 | 1.41 | 2026-07-04 18:26:17 · 32m 11s | |
| CSGO-iKntO-drie7-Jpaey-PVPmJ-mcWoN | 24/17/10 | 115.2 | 1.60 | 2026-06-29 16:48:47 · 34m 12s | |
| CSGO-ZTy8y-Nohca-dG3o8-U8yQj-wO8WB | 32/5/9 | 184.1 | 3.11 | 2026-06-29 16:03:22 · 21m 43s | |
| CSGO-Hoo2B-h4x9T-i5UNy-9bLTx-zWq7C | 23/5/5 | 141.5 | 2.16 | 2026-06-29 15:30:41 · 25m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.