Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QdWmV-6WdcP-QBCNH-cbRvM-OnduB | 7/19/7 | 45.7 | 0.46 | 2026-06-30 09:47:06 · 33m 8s | |
| CSGO-TBLTF-qiyxd-deYym-dYBGV-FaFSQ | 9/9/9 | 66.1 | 1.02 | 2026-06-28 22:39:03 · 29m 7s | |
| CSGO-WNy6v-eadMT-VdO5U-XvByz-ozioE | 21/13/7 | 103.6 | 1.57 | 2026-06-28 20:39:08 · 36m 58s | |
| CSGO-qmm8F-ECkzA-LQaUY-6o3kN-2mw9H | 18/6/8 | 123.1 | 1.92 | 2026-06-28 19:26:22 · 24m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.