Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZnANd-pay9P-nL8s3-NwZtF-8oZEC | 17/19/6 | 78.3 | 1.04 | 2026-07-07 00:25:43 · 30m 58s | |
| CSGO-9cvMK-DmfeU-h4fo4-qAbud-U5O3A | 9/14/5 | 62.9 | 0.72 | 2026-07-06 23:49:20 · 33m 38s | |
| CSGO-nM7V6-MK5fB-4VtKj-Mh9RR-HvoNO | 14/20/5 | 72.8 | 0.92 | 2026-07-04 04:14:48 · 35m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.