Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nd3hL-VqnaH-Q5MNp-GXz25-CebRF | 16/13/5 | 81.6 | 1.25 | 2026-07-04 14:04:36 · 28m 15s | |
| CSGO-ydQGm-5hTJp-6Zavk-mvKS6-GLSKF | 8/18/7 | 45.2 | 0.63 | 2026-06-17 19:08:30 · 32m 9s | |
| CSGO-NfWmU-Wiokz-Lj5id-DJHOH-CKxbE | 11/14/3 | 66.8 | 0.78 | 2026-06-14 01:52:19 · 26m 30s | |
| CSGO-6zA4d-cHwYP-CuJbf-3T88E-sKurD | 21/24/12 | 84.7 | 1.02 | 2026-06-14 01:02:51 · 45m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.