Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tuWzB-miqHr-LbVZN-Pfeas-Uiq3B | 15/16/8 | 88.9 | 1.12 | 2026-06-08 19:17:19 · 34m 27s | |
| CSGO-RRZmk-9LCiM-kTB6V-t2B8f-aYK9P | 15/18/2 | 71.0 | 0.89 | 2026-06-08 18:39:13 · 32m 46s | |
| CSGO-VU68c-ohzJC-9Z9J9-73fB4-VMqBE | 16/13/3 | 76.9 | 1.17 | 2026-06-08 18:03:09 · 32m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.