76561198131817854
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-20.4%Peak single-match outcome anomaly 40.8/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.44 across 4 of our matches (penalty scales above 1.4)
4.5% of kills through walls across 4 analyzed matches (penalty scales above 4%)
13.4% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 3 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yb3zJ-nRmMb-3UeTv-TXZsr-MOBJC | 9/20/7 | 61.1 | 0.74 | 2026-06-28 18:28:57 · 40m 13s | |
| CSGO-jhRpP-J2DpM-96jyV-dLekf-Vt3NF | 20/13/7 | 103.7 | 1.51 | 2026-06-23 09:14:32 · 35m 53s | |
| CSGO-7PMup-zLQ5w-LwxDW-qDTLa-bFhCG | 23/8/3 | 133.9 | 2.11 | 2026-06-16 22:18:48 · 22m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.