Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zLUPa-vPv9o-EGbaz-O54eE-cdm2H | 18/15/2 | 72.8 | 1.19 | 2026-07-08 20:13:13 · 30m 31s | |
| CSGO-EDf7z-sZkaH-ChZC2-bLxeR-nRyQN | 8/15/2 | 52.0 | 0.57 | 2026-07-03 02:38:52 · 29m 45s | |
| CSGO-xnw5c-xcsnn-tD522-6pnYK-HytKG | 13/24/9 | 49.5 | 0.70 | 2026-06-23 19:41:03 · 44m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.