Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5eFK9-4obF2-464wB-nPdiu-C34BO | 39/13/10 | 166.2 | 2.47 | 2026-06-28 19:49:23 · 35m 10s | |
| CSGO-HudDH-RexY3-hTjab-zZAMe-SZYML | 21/8/6 | 107.2 | 1.78 | 2026-06-28 19:19:37 · 27m 58s | |
| CSGO-McURk-nMVD9-t9QCc-uzqTm-7XmfO | 35/17/8 | 156.8 | 2.15 | 2026-06-28 18:42:37 · 33m 22s | |
| CSGO-Lhow6-XzEbs-LOszw-O4oNp-MsdVG | 35/17/12 | 153.9 | 2.26 | 2026-06-28 14:32:18 · 33m 15s | |
| CSGO-ALN4F-sFooS-OY2Q4-jBo8K-dcf8E | 18/16/10 | 117.5 | 1.31 | 2026-06-28 13:56:27 · 33m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.