Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kV2HD-sFbER-WEDsN-ZY2cG-CKxbE | 14/21/8 | 90.7 | 0.90 | 2026-06-26 03:14:49 · 38m 27s | |
| CSGO-oVR65-ntK5W-CtVhA-ChtrD-jJGrL | 19/13/1 | 84.4 | 1.43 | 2026-06-26 02:45:32 · 25m 47s | |
| CSGO-UtjvS-roTe8-r9Oir-oMOq4-ABnkP | 14/18/6 | 86.3 | 1.08 | 2026-06-25 21:49:03 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.