Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U2wHz-abedz-rA9mA-LOJYh-kOijD | 16/14/7 | 94.3 | 1.22 | 2026-07-07 17:32:58 · 34m 31s | |
| CSGO-2WSYo-FBzLp-trrzC-dFETY-FvxfF | 9/13/2 | 49.6 | 0.61 | 2026-07-02 10:41:11 · 24m 54s | |
| CSGO-9vXC2-iMhjD-LehcF-u2Dz8-3TxoO | 15/17/6 | 85.0 | 1.03 | 2026-06-24 13:16:56 · 39m 33s | |
| CSGO-wNhch-sNEwp-j8K8P-9cy9e-w4OJM | 9/17/5 | 64.0 | 0.61 | 2026-06-18 18:22:52 · 29m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.