Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YQnZe-tDUcL-awQSm-iHWHs-ECBcO | 12/13/4 | 71.5 | 1.03 | 2026-07-03 19:19:40 · 33m 24s | |
| CSGO-NrXuD-GafyJ-oxPKJ-oBvLn-M4R4M | 20/9/2 | 96.2 | 1.72 | 2026-07-03 18:52:47 · 24m 23s | |
| CSGO-sM53v-ytsxM-JA3J2-TNLq7-ZeQ3A | 20/16/9 | 90.0 | 1.42 | 2026-07-03 18:11:08 · 38m 50s | |
| CSGO-OKfUR-dGNQv-7VS8Z-J8fVY-f6KbM | 25/16/1 | 116.9 | 1.63 | 2026-07-03 17:31:09 · 35m 36s | |
| CSGO-PfSC5-nXDcw-owRXA-cxbuz-mVt8O | 16/14/8 | 117.4 | 1.57 | 2026-06-26 20:53:27 · 28m 32s | |
| CSGO-tMWHy-5SLJs-O9zVi-ifZbq-aXnMC | 19/19/7 | 83.0 | 1.20 | 2026-06-18 20:31:04 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.