Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-An59N-aok74-59rjV-dY8sh-9hs8O | 13/14/1 | 88.1 | 1.00 | 2026-07-03 00:38:56 · 28m 14s | |
| CSGO-HELiF-bn57W-HAtWX-v7CzF-Yo9aC | 14/18/9 | 76.6 | 1.03 | 2026-06-29 16:52:34 · 33m 8s | |
| CSGO-QJ7ui-UFuak-jahWq-C876T-4kJ9P | 22/15/2 | 102.7 | 1.40 | 2026-06-27 19:56:57 · 38m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.