Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GUkZj-tbJeN-tiPQN-eahCH-Ry6SA | 6/14/3 | 50.2 | 0.52 | 2026-07-03 11:29:39 · 24m 18s | |
| CSGO-ji8w6-uXST9-OhCA7-nayod-RPeyC | 7/14/3 | 43.9 | 0.48 | 2026-06-11 21:36:04 · 26m 21s | |
| CSGO-N7QHa-8cu8m-BmORb-4DmGA-bzZAB | 14/14/5 | 83.9 | 1.03 | 2026-06-11 21:02:49 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.