Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HOHG-3H5AL-R5Uxp-yFMsv-ohtnC | 29/19/5 | 91.5 | 1.45 | 2026-07-03 17:13:33 · 55m 30s | |
| CSGO-6uvbV-6C9wQ-bMuUM-bqh3V-bawDK | 29/21/5 | 103.6 | 1.41 | 2026-07-02 10:28:03 · 53m 39s | |
| CSGO-NAUX3-mujri-qXtHX-AxiGW-buxwQ | 15/15/2 | 81.1 | 0.94 | 2026-07-01 20:32:08 · 28m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.