Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ph5qy-pC379-2QRtp-LzD7h-WtTGQ | 25/21/9 | 96.9 | 1.27 | 2026-06-29 20:38:47 · 47m 54s | |
| CSGO-HW94C-MBEjV-Q4HLa-tXbAQ-6GLXL | 19/12/5 | 102.8 | 1.56 | 2026-06-28 22:11:04 · 31m 27s | |
| CSGO-WTyCe-Z8Qvp-Ht3V5-xBmmu-EWtrD | 18/13/6 | 80.8 | 1.37 | 2026-06-27 23:10:32 · 28m 17s | |
| CSGO-fKpnN-CM89W-fqss7-yUm7O-THTCP | 15/12/3 | 91.4 | 1.32 | 2026-06-26 22:54:43 · 27m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.