Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-prfjD-HWS3T-scva9-Oekck-HjW9G | 14/14/8 | 78.3 | 1.10 | 2026-07-04 10:35:11 · 28m 37s | |
| CSGO-Bu3b2-ZYSSP-EFNHO-ho47s-zNZML | 14/14/2 | 57.0 | 0.87 | 2026-06-29 18:13:17 · 37m 9s | |
| CSGO-RJKxw-kN96Q-CxaGu-UYUWL-ZHsyM | 19/16/5 | 96.4 | 1.25 | 2026-06-27 12:24:14 · 32m 9s | |
| CSGO-CtBmy-QmYrf-X2ocv-wwm7J-9Sm6J | 24/16/2 | 102.0 | 1.52 | 2026-06-22 07:59:19 · 30m 27s | |
| CSGO-PYqQy-E3G35-jfGJE-SyDod-kESyL | 23/12/4 | 85.4 | 1.43 | 2026-06-21 18:13:38 · 37m 28s | |
| CSGO-a2MpJ-2AnuW-Qf8cJ-fkK2C-roHGG | 14/9/10 | 110.1 | 1.57 | 2026-06-20 16:12:24 · 23m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.