Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zjkTz-272JD-M62LQ-d8mCt-osMHA | 8/15/5 | 57.7 | 0.70 | 2026-07-04 17:51:57 · 27m 30s | |
| CSGO-vVU5z-GYWaB-i4Pq4-bvSn6-Mzi5P | 11/15/5 | 65.0 | 0.99 | 2026-06-24 19:31:15 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.