Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uTWfP-Z2HGB-MusBt-pAmuP-ab37M | 20/20/7 | 80.4 | 1.05 | 2026-07-03 14:49:11 · 44m 0s | |
| CSGO-AMSiQ-dAMzF-hySD4-W7fnJ-zwJoD | 11/18/5 | 54.7 | 0.68 | 2026-07-01 10:12:20 · 42m 8s | |
| CSGO-bmqWw-uYcHO-oVNMz-zZS9t-srXwP | 17/11/7 | 114.9 | 1.61 | 2026-06-29 22:38:01 · 26m 19s | |
| CSGO-RHfNG-9zSAs-PR7vO-hrn38-upNAK | 19/17/4 | 83.6 | 1.26 | 2026-06-29 20:26:27 · 40m 6s | |
| CSGO-orsNt-u8A3O-Pto2G-qsXsT-nGCtG | 20/17/11 | 123.8 | 1.49 | 2026-06-29 19:46:18 · 35m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.