Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B3tN4-OncDj-X3cSw-4T87d-LFzQN | 10/13/1 | 54.6 | 0.80 | 2026-06-24 11:55:03 · 28m 6s | |
| CSGO-8hSFu-VbQC9-Q5AQ7-qiUSQ-T7edJ | 9/15/8 | 50.9 | 0.81 | 2026-06-15 20:18:20 · 36m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.