Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uJEOC-7zhfE-Nwkzh-HVhXh-SuHaA | 16/15/6 | 86.9 | 1.13 | 2026-07-04 18:27:47 · 37m 56s | |
| CSGO-643Pq-mkpRE-DkuHN-tWh4F-woHGG | 14/11/6 | 103.1 | 1.40 | 2026-07-03 18:44:25 · 28m 35s | |
| CSGO-5QZf3-vvy8b-bYuhT-EPaNL-5naAB | 15/16/6 | 72.7 | 1.08 | 2026-07-03 16:30:24 · 32m 38s | |
| CSGO-UkZNQ-9axJ7-rTh5O-qzOZs-UXOYE | 24/14/8 | 100.6 | 1.61 | 2026-06-27 12:30:19 · 32m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.